Lesson 1: Time, Speed, and Distance - In this lesson, we found how the time and speed that you program for a Sphero affects its distance. For example, as the time or speed increased so did the distance that the Sphero traveled, because of the formula Time x Speed = Distance. We learned how to add MacroLab commands such as Roll and Stop, basic steps for controlling our Sphero.
Lesson 2: 2D Geomety - In this lesson, we had to incorporate geometry and angle measures in order to create a square, triangle, and pentagon. For each of these shapes we changed the color of the Sphero for each side (i.e. four colors for a square because it has four sides). To do so, we learned how to add the RGB command in addition to using the Roll, Stop, and Delay MacroLab command. We also added a heading to the Roll command to change the direction of the Sphero.Lesson 3: Mean, Median, and Mode - In this lesson, we estimated the speed and delay needed for the Sphero to reach a certain target. Also, we learned how a difference in the speed affects the delay when programming the Sphero. Using the Roll command, we were able to knock down pins and reach a target with our Sphero.
No comments:
Post a Comment